Virtual Reality ( VR )
Ø What is Virtual Reality(VR)?
Virtual Reality refers to a high-end user interface that involves real-time simulation and interactions through multiple sensorial
channels.
Ø Why VR?
VR is able to immerse you in a computer-generated world of
your own making: a room, a city, the interior of human body. With VR, you can
explore any uncharted territory of the human imagination.
Types of VR System
- Windows on World (WoW)
–
Also called Desktop VR.
–
Using a conventional computer monitor to
display the 3D virtual
world.
- Immersive VR
–
Completely
immerse the user's personal viewpoint inside the virtual 3D world.
–
The user has no visual contact with the
physical word.
–
Often equipped with a Head Mounted Display (HMD).
- Telepresence
–
A variation of visualizing complete
computer generated worlds.
–
Links
remote sensors in the real world with the senses of a human operator. The
remote sensors might be located on a robot. Useful for performing operations in
dangerous
environments.
- Mixed Reality (Augmented Reality)
–
The seamless merging of real space
and virtual space.
–
Integrate the computer-generated virtual objects into the physical world which become
in a sense an equal part of our natural environment.
- Distributed
VR
–
A
simulated world runs on several computers which are connected over network and
the people are able to interact in real time, sharing the same virtual world.
Technologies of VR — Hardware
- Head-Mounted Display (HMD)
-
A Helmet or a face mask providing the
visual and auditory displays.
-
Use LCD or CRT to display stereo images.
-
May
include built-in head-tracker and stereo headphones
-
Head-coupled stereoscopic display
device.
-
Uses
CRT to provide high-resolution display.
-
Convenient to use.
-
Fast
and accurate built-in tracking.
- Cave Automatic Virtual
Environment (CAVE)
-
Provides the illusion of immersion by
projecting stereo images on the walls and floor of a room-sized cube.
-
A head tracking system continuously
adjust the stereo projection to the current position of the leading viewer.
- Data Glove
–
Outfitted with sensors on the fingers
as well as an overall position/orientation tracking equipment.
–
Enables
natural interaction with virtual objects by hand gesture recognition.
- Control
Devices
–
Control
virtual objects in 3 dimensions.
Applications
- Entertainment
–
More
vivid - Move exciting -
More attractive
- Medicine
-
Practice
performing surgery.
-
Perform
surgery on a remote patient.
-
Teach
new skills in a safe, controlled environment.
- Manufacturing
–
Easy
to modify - Low cost - High efficient
- Education & Training
–
Driving
simulators.
–
Flight
simulators.
–
Ship
simulators.
–
Tank simulators.
Current problems & Future work
L Cybersickness
/ simulator sickness
L Low-fidelity
L Expensive
L Lack
of integration between application packages
J High-fidelity
system
J Cost-saving
J Collaborative
J High-level
contact between participants in distributed VR
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